2018-07-16 02:24:48 +00:00
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#!/usr/bin/env node
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/*
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Licensed to the Apache Software Foundation (ASF) under one
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or more contributor license agreements. See the NOTICE file
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distributed with this work for additional information
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regarding copyright ownership. The ASF licenses this file
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to you under the Apache License, Version 2.0 (the
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"License"); you may not use this file except in compliance
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with the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the License for the
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specific language governing permissions and limitations
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under the License.
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*/
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/* jshint loopfunc:true */
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var path = require('path');
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var build = require('./build');
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var emulator = require('./emulator');
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var device = require('./device');
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var Q = require('q');
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var events = require('cordova-common').events;
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function getInstallTarget (runOptions) {
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var install_target;
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if (runOptions.target) {
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install_target = runOptions.target;
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} else if (runOptions.device) {
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install_target = '--device';
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} else if (runOptions.emulator) {
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install_target = '--emulator';
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}
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return install_target;
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}
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/**
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* Runs the application on a device if available. If no device is found, it will
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* use a started emulator. If no started emulators are found it will attempt
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* to start an avd. If no avds are found it will error out.
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*
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* @param {Object} runOptions various run/build options. See Api.js build/run
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* methods for reference.
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*
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* @return {Promise}
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*/
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module.exports.run = function (runOptions) {
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var self = this;
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var install_target = getInstallTarget(runOptions);
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return Q().then(function () {
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if (!install_target) {
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// no target given, deploy to device if available, otherwise use the emulator.
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return device.list().then(function (device_list) {
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if (device_list.length > 0) {
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events.emit('warn', 'No target specified, deploying to device \'' + device_list[0] + '\'.');
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install_target = device_list[0];
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} else {
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events.emit('warn', 'No target specified and no devices found, deploying to emulator');
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install_target = '--emulator';
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}
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});
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}
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}).then(function () {
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if (install_target === '--device') {
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return device.resolveTarget(null);
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} else if (install_target === '--emulator') {
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// Give preference to any already started emulators. Else, start one.
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return emulator.list_started().then(function (started) {
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return started && started.length > 0 ? started[0] : emulator.start();
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}).then(function (emulatorId) {
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return emulator.resolveTarget(emulatorId);
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});
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}
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// They specified a specific device/emulator ID.
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return device.list().then(function (devices) {
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if (devices.indexOf(install_target) > -1) {
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return device.resolveTarget(install_target);
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}
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return emulator.list_started().then(function (started_emulators) {
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if (started_emulators.indexOf(install_target) > -1) {
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return emulator.resolveTarget(install_target);
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}
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return emulator.list_images().then(function (avds) {
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// if target emulator isn't started, then start it.
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for (var avd in avds) {
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if (avds[avd].name === install_target) {
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return emulator.start(install_target).then(function (emulatorId) {
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return emulator.resolveTarget(emulatorId);
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});
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}
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}
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return Q.reject('Target \'' + install_target + '\' not found, unable to run project');
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});
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});
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});
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}).then(function (resolvedTarget) {
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// Better just call self.build, but we're doing some processing of
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// build results (according to platformApi spec) so they are in different
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// format than emulator.install expects.
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// TODO: Update emulator/device.install to handle this change
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return build.run.call(self, runOptions, resolvedTarget).then(function (buildResults) {
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2018-11-10 15:03:05 +00:00
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if (resolvedTarget && resolvedTarget.isEmulator) {
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2018-07-16 02:24:48 +00:00
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return emulator.wait_for_boot(resolvedTarget.target).then(function () {
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return emulator.install(resolvedTarget, buildResults);
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});
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}
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return device.install(resolvedTarget, buildResults);
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});
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});
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};
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module.exports.help = function () {
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console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]) + ' [options]');
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console.log('Build options :');
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console.log(' --debug : Builds project in debug mode');
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console.log(' --release : Builds project in release mode');
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console.log(' --nobuild : Runs the currently built project without recompiling');
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console.log('Deploy options :');
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console.log(' --device : Will deploy the built project to a device');
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console.log(' --emulator : Will deploy the built project to an emulator if one exists');
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console.log(' --target=<target_id> : Installs to the target with the specified id.');
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process.exit(0);
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};
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