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goober-ionic/platforms/android/cordova/lib/run.js

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#!/usr/bin/env node
/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/
/* jshint loopfunc:true */
var path = require('path');
var build = require('./build');
var emulator = require('./emulator');
var device = require('./device');
var Q = require('q');
var events = require('cordova-common').events;
function getInstallTarget (runOptions) {
var install_target;
if (runOptions.target) {
install_target = runOptions.target;
} else if (runOptions.device) {
install_target = '--device';
} else if (runOptions.emulator) {
install_target = '--emulator';
}
return install_target;
}
/**
* Runs the application on a device if available. If no device is found, it will
* use a started emulator. If no started emulators are found it will attempt
* to start an avd. If no avds are found it will error out.
*
* @param {Object} runOptions various run/build options. See Api.js build/run
* methods for reference.
*
* @return {Promise}
*/
module.exports.run = function (runOptions) {
var self = this;
var install_target = getInstallTarget(runOptions);
return Q().then(function () {
if (!install_target) {
// no target given, deploy to device if available, otherwise use the emulator.
return device.list().then(function (device_list) {
if (device_list.length > 0) {
events.emit('warn', 'No target specified, deploying to device \'' + device_list[0] + '\'.');
install_target = device_list[0];
} else {
events.emit('warn', 'No target specified and no devices found, deploying to emulator');
install_target = '--emulator';
}
});
}
}).then(function () {
if (install_target === '--device') {
return device.resolveTarget(null);
} else if (install_target === '--emulator') {
// Give preference to any already started emulators. Else, start one.
return emulator.list_started().then(function (started) {
return started && started.length > 0 ? started[0] : emulator.start();
}).then(function (emulatorId) {
return emulator.resolveTarget(emulatorId);
});
}
// They specified a specific device/emulator ID.
return device.list().then(function (devices) {
if (devices.indexOf(install_target) > -1) {
return device.resolveTarget(install_target);
}
return emulator.list_started().then(function (started_emulators) {
if (started_emulators.indexOf(install_target) > -1) {
return emulator.resolveTarget(install_target);
}
return emulator.list_images().then(function (avds) {
// if target emulator isn't started, then start it.
for (var avd in avds) {
if (avds[avd].name === install_target) {
return emulator.start(install_target).then(function (emulatorId) {
return emulator.resolveTarget(emulatorId);
});
}
}
return Q.reject('Target \'' + install_target + '\' not found, unable to run project');
});
});
});
}).then(function (resolvedTarget) {
// Better just call self.build, but we're doing some processing of
// build results (according to platformApi spec) so they are in different
// format than emulator.install expects.
// TODO: Update emulator/device.install to handle this change
return build.run.call(self, runOptions, resolvedTarget).then(function (buildResults) {
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if (resolvedTarget && resolvedTarget.isEmulator) {
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return emulator.wait_for_boot(resolvedTarget.target).then(function () {
return emulator.install(resolvedTarget, buildResults);
});
}
return device.install(resolvedTarget, buildResults);
});
});
};
module.exports.help = function () {
console.log('Usage: ' + path.relative(process.cwd(), process.argv[1]) + ' [options]');
console.log('Build options :');
console.log(' --debug : Builds project in debug mode');
console.log(' --release : Builds project in release mode');
console.log(' --nobuild : Runs the currently built project without recompiling');
console.log('Deploy options :');
console.log(' --device : Will deploy the built project to a device');
console.log(' --emulator : Will deploy the built project to an emulator if one exists');
console.log(' --target=<target_id> : Installs to the target with the specified id.');
process.exit(0);
};