411 lines
17 KiB
JavaScript
411 lines
17 KiB
JavaScript
/**
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Licensed to the Apache Software Foundation (ASF) under one
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or more contributor license agreements. See the NOTICE file
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distributed with this work for additional information
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regarding copyright ownership. The ASF licenses this file
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to you under the Apache License, Version 2.0 (the
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"License"); you may not use this file except in compliance
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with the License. You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the License for the
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specific language governing permissions and limitations
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under the License.
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*/
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var path = require('path');
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var Q = require('q');
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var AndroidProject = require('./lib/AndroidProject');
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var AndroidStudio = require('./lib/AndroidStudio');
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var PluginManager = require('cordova-common').PluginManager;
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var CordovaLogger = require('cordova-common').CordovaLogger;
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var selfEvents = require('cordova-common').events;
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var PLATFORM = 'android';
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function setupEvents (externalEventEmitter) {
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if (externalEventEmitter) {
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// This will make the platform internal events visible outside
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selfEvents.forwardEventsTo(externalEventEmitter);
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return externalEventEmitter;
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}
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// There is no logger if external emitter is not present,
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// so attach a console logger
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CordovaLogger.get().subscribe(selfEvents);
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return selfEvents;
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}
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/**
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* Class, that acts as abstraction over particular platform. Encapsulates the
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* platform's properties and methods.
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*
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* Platform that implements own PlatformApi instance _should implement all
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* prototype methods_ of this class to be fully compatible with cordova-lib.
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*
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* The PlatformApi instance also should define the following field:
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*
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* * platform: String that defines a platform name.
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*/
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function Api (platform, platformRootDir, events) {
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this.platform = PLATFORM;
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this.root = path.resolve(__dirname, '..');
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this.builder = 'gradle';
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setupEvents(events);
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var self = this;
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this.locations = {
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root: self.root,
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www: path.join(self.root, 'assets/www'),
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res: path.join(self.root, 'res'),
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platformWww: path.join(self.root, 'platform_www'),
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configXml: path.join(self.root, 'res/xml/config.xml'),
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defaultConfigXml: path.join(self.root, 'cordova/defaults.xml'),
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strings: path.join(self.root, 'res/values/strings.xml'),
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manifest: path.join(self.root, 'AndroidManifest.xml'),
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build: path.join(self.root, 'build'),
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javaSrc: path.join(self.root, 'src'),
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// NOTE: Due to platformApi spec we need to return relative paths here
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cordovaJs: 'bin/templates/project/assets/www/cordova.js',
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cordovaJsSrc: 'cordova-js-src'
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};
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// XXX Override some locations for Android Studio projects
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if (AndroidStudio.isAndroidStudioProject(self.root) === true) {
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selfEvents.emit('log', 'Android Studio project detected');
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this.builder = 'studio';
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this.android_studio = true;
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this.locations.configXml = path.join(self.root, 'app/src/main/res/xml/config.xml');
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this.locations.strings = path.join(self.root, 'app/src/main/res/values/strings.xml');
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this.locations.manifest = path.join(self.root, 'app/src/main/AndroidManifest.xml');
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// We could have Java Source, we could have other languages
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this.locations.javaSrc = path.join(self.root, 'app/src/main/java/');
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this.locations.www = path.join(self.root, 'app/src/main/assets/www');
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this.locations.res = path.join(self.root, 'app/src/main/res');
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}
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}
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/**
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* Installs platform to specified directory and creates a platform project.
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*
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* @param {String} destination Destination directory, where insatll platform to
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* @param {ConfigParser} [config] ConfgiParser instance, used to retrieve
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* project creation options, such as package id and project name.
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* @param {Object} [options] An options object. The most common options are:
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* @param {String} [options.customTemplate] A path to custom template, that
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* should override the default one from platform.
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* @param {Boolean} [options.link] Flag that indicates that platform's
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* sources will be linked to installed platform instead of copying.
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* @param {EventEmitter} [events] An EventEmitter instance that will be used for
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* logging purposes. If no EventEmitter provided, all events will be logged to
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* console
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*
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* @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
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* instance or rejected with CordovaError.
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*/
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Api.createPlatform = function (destination, config, options, events) {
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events = setupEvents(events);
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var result;
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try {
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result = require('../../lib/create').create(destination, config, options, events).then(function (destination) {
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var PlatformApi = require(path.resolve(destination, 'cordova/Api'));
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return new PlatformApi(PLATFORM, destination, events);
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});
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} catch (e) {
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events.emit('error', 'createPlatform is not callable from the android project API.');
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throw (e);
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}
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return result;
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};
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/**
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* Updates already installed platform.
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*
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* @param {String} destination Destination directory, where platform installed
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* @param {Object} [options] An options object. The most common options are:
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* @param {String} [options.customTemplate] A path to custom template, that
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* should override the default one from platform.
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* @param {Boolean} [options.link] Flag that indicates that platform's
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* sources will be linked to installed platform instead of copying.
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* @param {EventEmitter} [events] An EventEmitter instance that will be used for
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* logging purposes. If no EventEmitter provided, all events will be logged to
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* console
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*
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* @return {Promise<PlatformApi>} Promise either fulfilled with PlatformApi
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* instance or rejected with CordovaError.
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*/
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Api.updatePlatform = function (destination, options, events) {
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events = setupEvents(events);
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var result;
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try {
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result = require('../../lib/create').update(destination, options, events).then(function (destination) {
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var PlatformApi = require(path.resolve(destination, 'cordova/Api'));
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return new PlatformApi('android', destination, events);
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});
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} catch (e) {
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events.emit('error', 'updatePlatform is not callable from the android project API, you will need to do this manually.');
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throw (e);
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}
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return result;
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};
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/**
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* Gets a CordovaPlatform object, that represents the platform structure.
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*
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* @return {CordovaPlatform} A structure that contains the description of
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* platform's file structure and other properties of platform.
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*/
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Api.prototype.getPlatformInfo = function () {
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var result = {};
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result.locations = this.locations;
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result.root = this.root;
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result.name = this.platform;
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result.version = require('./version');
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result.projectConfig = this._config;
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return result;
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};
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/**
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* Updates installed platform with provided www assets and new app
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* configuration. This method is required for CLI workflow and will be called
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* each time before build, so the changes, made to app configuration and www
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* code, will be applied to platform.
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*
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* @param {CordovaProject} cordovaProject A CordovaProject instance, that defines a
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* project structure and configuration, that should be applied to platform
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* (contains project's www location and ConfigParser instance for project's
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* config).
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*
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* @return {Promise} Return a promise either fulfilled, or rejected with
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* CordovaError instance.
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*/
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Api.prototype.prepare = function (cordovaProject, prepareOptions) {
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return require('./lib/prepare').prepare.call(this, cordovaProject, prepareOptions);
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};
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/**
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* Installs a new plugin into platform. This method only copies non-www files
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* (sources, libs, etc.) to platform. It also doesn't resolves the
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* dependencies of plugin. Both of handling of www files, such as assets and
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* js-files and resolving dependencies are the responsibility of caller.
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*
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* @param {PluginInfo} plugin A PluginInfo instance that represents plugin
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* that will be installed.
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* @param {Object} installOptions An options object. Possible options below:
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* @param {Boolean} installOptions.link: Flag that specifies that plugin
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* sources will be symlinked to app's directory instead of copying (if
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* possible).
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* @param {Object} installOptions.variables An object that represents
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* variables that will be used to install plugin. See more details on plugin
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* variables in documentation:
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* https://cordova.apache.org/docs/en/4.0.0/plugin_ref_spec.md.html
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*
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* @return {Promise} Return a promise either fulfilled, or rejected with
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* CordovaError instance.
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*/
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Api.prototype.addPlugin = function (plugin, installOptions) {
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var project = AndroidProject.getProjectFile(this.root);
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var self = this;
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installOptions = installOptions || {};
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installOptions.variables = installOptions.variables || {};
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// Add PACKAGE_NAME variable into vars
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if (!installOptions.variables.PACKAGE_NAME) {
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installOptions.variables.PACKAGE_NAME = project.getPackageName();
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}
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if (this.android_studio === true) {
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installOptions.android_studio = true;
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}
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return Q().then(function () {
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// CB-11964: Do a clean when installing the plugin code to get around
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// the Gradle bug introduced by the Android Gradle Plugin Version 2.2
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// TODO: Delete when the next version of Android Gradle plugin comes out
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// Since clean doesn't just clean the build, it also wipes out www, we need
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// to pass additional options.
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// Do some basic argument parsing
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var opts = {};
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// Skip cleaning prepared files when not invoking via cordova CLI.
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opts.noPrepare = true;
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if (!AndroidStudio.isAndroidStudioProject(self.root) && !project.isClean()) {
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return self.clean(opts);
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}
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}).then(function () {
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return PluginManager.get(self.platform, self.locations, project).addPlugin(plugin, installOptions);
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}).then(function () {
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if (plugin.getFrameworks(this.platform).length === 0) return;
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selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
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// This should pick the correct builder, not just get gradle
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require('./lib/builders/builders').getBuilder(this.builder).prepBuildFiles();
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}.bind(this))
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// CB-11022 Return truthy value to prevent running prepare after
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.thenResolve(true);
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};
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/**
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* Removes an installed plugin from platform.
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*
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* Since method accepts PluginInfo instance as input parameter instead of plugin
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* id, caller shoud take care of managing/storing PluginInfo instances for
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* future uninstalls.
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*
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* @param {PluginInfo} plugin A PluginInfo instance that represents plugin
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* that will be installed.
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*
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* @return {Promise} Return a promise either fulfilled, or rejected with
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* CordovaError instance.
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*/
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Api.prototype.removePlugin = function (plugin, uninstallOptions) {
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var project = AndroidProject.getProjectFile(this.root);
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if (uninstallOptions && uninstallOptions.usePlatformWww === true && this.android_studio === true) {
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uninstallOptions.usePlatformWww = false;
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uninstallOptions.android_studio = true;
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}
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return PluginManager.get(this.platform, this.locations, project)
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.removePlugin(plugin, uninstallOptions)
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.then(function () {
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if (plugin.getFrameworks(this.platform).length === 0) return;
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selfEvents.emit('verbose', 'Updating build files since android plugin contained <framework>');
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require('./lib/builders/builders').getBuilder(this.builder).prepBuildFiles();
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}.bind(this))
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// CB-11022 Return truthy value to prevent running prepare after
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.thenResolve(true);
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};
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/**
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* Builds an application package for current platform.
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*
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* @param {Object} buildOptions A build options. This object's structure is
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* highly depends on platform's specific. The most common options are:
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* @param {Boolean} buildOptions.debug Indicates that packages should be
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* built with debug configuration. This is set to true by default unless the
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* 'release' option is not specified.
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* @param {Boolean} buildOptions.release Indicates that packages should be
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* built with release configuration. If not set to true, debug configuration
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* will be used.
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* @param {Boolean} buildOptions.device Specifies that built app is intended
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* to run on device
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* @param {Boolean} buildOptions.emulator: Specifies that built app is
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* intended to run on emulator
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* @param {String} buildOptions.target Specifies the device id that will be
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* used to run built application.
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* @param {Boolean} buildOptions.nobuild Indicates that this should be a
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* dry-run call, so no build artifacts will be produced.
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* @param {String[]} buildOptions.archs Specifies chip architectures which
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* app packages should be built for. List of valid architectures is depends on
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* platform.
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* @param {String} buildOptions.buildConfig The path to build configuration
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* file. The format of this file is depends on platform.
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* @param {String[]} buildOptions.argv Raw array of command-line arguments,
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* passed to `build` command. The purpose of this property is to pass a
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* platform-specific arguments, and eventually let platform define own
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* arguments processing logic.
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*
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* @return {Promise<Object[]>} A promise either fulfilled with an array of build
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* artifacts (application packages) if package was built successfully,
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* or rejected with CordovaError. The resultant build artifact objects is not
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* strictly typed and may conatin arbitrary set of fields as in sample below.
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*
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* {
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* architecture: 'x86',
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* buildType: 'debug',
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* path: '/path/to/build',
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* type: 'app'
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* }
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*
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* The return value in most cases will contain only one item but in some cases
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* there could be multiple items in output array, e.g. when multiple
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* arhcitectures is specified.
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*/
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Api.prototype.build = function (buildOptions) {
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var self = this;
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if (this.android_studio) {
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buildOptions.studio = true;
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}
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return require('./lib/check_reqs').run().then(function () {
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return require('./lib/build').run.call(self, buildOptions);
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}).then(function (buildResults) {
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// Cast build result to array of build artifacts
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return buildResults.apkPaths.map(function (apkPath) {
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return {
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buildType: buildResults.buildType,
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buildMethod: buildResults.buildMethod,
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path: apkPath,
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type: 'apk'
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};
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});
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});
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};
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/**
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* Builds an application package for current platform and runs it on
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* specified/default device. If no 'device'/'emulator'/'target' options are
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* specified, then tries to run app on default device if connected, otherwise
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* runs the app on emulator.
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*
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* @param {Object} runOptions An options object. The structure is the same
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* as for build options.
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*
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* @return {Promise} A promise either fulfilled if package was built and ran
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* successfully, or rejected with CordovaError.
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*/
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Api.prototype.run = function (runOptions) {
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var self = this;
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return require('./lib/check_reqs').run().then(function () {
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return require('./lib/run').run.call(self, runOptions);
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});
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};
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/**
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* Cleans out the build artifacts from platform's directory, and also
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* cleans out the platform www directory if called without options specified.
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*
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* @return {Promise} Return a promise either fulfilled, or rejected with
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* CordovaError.
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*/
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Api.prototype.clean = function (cleanOptions) {
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var self = this;
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if (this.android_studio) {
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// This will lint, checking for null won't
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if (typeof cleanOptions === 'undefined') {
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cleanOptions = {};
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}
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cleanOptions.studio = true;
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}
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return require('./lib/check_reqs').run().then(function () {
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return require('./lib/build').runClean.call(self, cleanOptions);
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}).then(function () {
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return require('./lib/prepare').clean.call(self, cleanOptions);
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});
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};
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/**
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* Performs a requirements check for current platform. Each platform defines its
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* own set of requirements, which should be resolved before platform can be
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* built successfully.
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*
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* @return {Promise<Requirement[]>} Promise, resolved with set of Requirement
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* objects for current platform.
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*/
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Api.prototype.requirements = function () {
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return require('./lib/check_reqs').check_all();
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};
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module.exports = Api;
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